Reverb and Ambiance Overhaul is a unique Fallout 4 mod that changes the audio of weapons in the game to make them more realistic and lively. It will work for both players and NPCs side.
Today we take a look at the 12 DLC sized overhaul mods coming to Fallout 4. This list is a close to comprehensize look at every major upcoming mod for Fallou. The lack of space and inability to add in huge new assets just won't allow for such major changes to the base game. Don't let that kill your enthusiasm for PS4 modding entirely though, as there's still several overhaul mods that significantly change up the Fallout 4 experience on the Playstation platform.
Besides changing the sounds of weapons, it also improves the ambiance and reverb of Fallout 4. It also adds different sounds that will make audio of the game diverse. It also fixes some issues. All features of its include:
- Adding 2 sliders in the audio menu for reverb and ambiance
- Adding ambient sounds and reverb types to regions where they were absent, also fixing inappropriate or generic settings.
- Adding newly created ambient types to many areas using generic settings
- Adding vanilla ambient sounds to regions that are appropriate
- Rebalancing indoor and outdoor ambiance
- Adjust the amount of reverb certain sounds produce
- Fixing outdoor weapon trails to match different weapons
- Rebalancing NPC weapon sounds to be seamless with player sounds
- NPCs use unique outdoor tails now.
- Different room types and areas behave differently
- And much more to discover.
![Weapons Weapons](/uploads/1/1/8/9/118924245/868683483.jpeg)
Fallout 4 Laser Weapon Overhaul
![Weapon Weapon](/uploads/1/1/8/9/118924245/925793556.jpg)
If you like it, make sure that you download it on our Nexus Mods website and look at other mods here also.
Project Malthus has one main goal- to rebalance the mechanics of fallout 4 to reflect real-world economics, rather than arbitrary game mechanics. Now, in the game, there are five major systems that form its core- settlements, crafting, combat, loot, and quests. Malthus adds a sixth- trade. The mechanics section explains in detail the changes to each of these four mechanics, as well as the new trade mechanic. This overview will give a brief summary of these changes, as well as the reasoning behind them.
The reason these mechanics are being changed is to fit the world of Project Malthus. In the base game, at around level 50, your character essentially is a demigod. They have insane amounts of health, the most powerful weapons in the world, are the leader of at least one powerful faction, and have more wealth and power than they know what to do with. Now, this is not necessarily bad. Godlike power is a hallmark of video games, and such power is often the end goal of the main character in many games. But for me, it does not fit with the world of fallout.
Fallout 4 Overhaul Mod
You are, at your core, still just a human in a world where your species is no longer the apex predator. In a wasteland full of immortal mutants, genetically engineered monstrosities, and synthetic humans, your character is a lightweight at best, and an afternoon snack at worst. In the beginning of the game (especially on survival mode) this is very apparent. Hiding from super mutants, setting traps for packs of ghouls, carefully clearing out a camp full of raiders with nothing but a pipe pistol, a tire iron, and your wits- these are, to be, quintessential fallout experiences. Steamrolling everything in your path is fun and all, but to me, it is the challenge of those first few levels that keeps bringing me back to games like this.
Fallout 4 Weapon Balance Overhaul
And so, this brings me to the meat of what Project Malthus is all about. Not just fancy new factions,morally grey characters, extensive storylines and pseudo-professional voice acting. It is about bringing that ‘first few levels’ feeling to the entire game. It’s about keeping the thrill that you felt when you found your first set of combat armor, or the terror upon seeing a pack of heavily armed super mutants marching down the road. It’s about shaping the game’s world to fit my vision, a vision where the commonwealth sun shines upon a dark, difficult, and intensely rewarding world, where resources are scarce, death is common, and no one can be trusted. Have fun!